On the surface the plot looks typical, but a cast from a variety of magical races, each with their own backstory and unique motivation, breaks the simplistic mold of good vs evil. As villages are overrun by orcs collecting prisoners, the knight Lothar (Travis Fimmel) and apprentice wizard Khadgar (Ben Schnetzer) must put their trust in the half orc Garona (Paula Patton) as they search for a means of thwarting their enemy’s invasion plans. That’s bad news for the unsuspecting humans who inhabit the peaceful land on the other side of the portal. If they intend to get the rest of their horde settled in their new home, the orcs are going to need more living victims to power Gul’dan’s magic. Yet even after slurping the life force out of the orcs’ captured enemies to get the thing going, Gul’dan can only transport a few of his warriors into the new world. Unfortunately, this remarkable feat requires fuel. In search of greener pastures, they’re willing to follow Gul’dan, (Daniel Wu,) a skull bedecked sorcerer with supernatural powers that he uses to conjure up a portal to an alternate universe. The story starts with the orcs, a race of huge and hulking humanoids who’ve had enough with the desert wasteland their world has become. The end result has its problems, but does offer some pleasant departures from the usual fantasy fare. That’s perfect material for an online strategy game, but a whole lot harder to fit into a two-hour movie, which also needs to appeal to gamers and newbies alike. Over the past two decades Warcraft has developed a complicated storyline that involves generations of magical creatures who duke it out over territory and ideology. The long wait makes sense when considering the enormity of the task. After ten years of planning, revising and rethinking, Blizzard Entertainment, in partnership with director Duncan Jones, has finally brought the struggling project to the big screen. What may be more surprising is how long it’s taken to turn that universe into a movie. With such a diverse range of media falling under the Warcraft umbrella, it’s not surprising that faithful fans refer to the franchise as the Warcraft universe. Thus far, the original product has inspired four sequels, a series of books, and even a collectible card game. The Warcraft franchise began in 1994 when Blizzard Entertainment released the computer strategy game Warcraft: Orcs and Humans.
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